Full Game Accessory Tier List (2024)

Dreadnautilus5000🌳

Plantera
  • Jan 2, 2021
  • #41

DarkPitEX said:

Also, seeing as it's currently unranked, I propose S tier for Celestial cuffs. This may sound like a stretch, but I was using them all the way up until after a mech boss. We already consider the magnet as A and the cuffs as B, so this shouldn't be too much of a surprise. They're immensly useful, especially during invasions where its hard to avoid all the enemies and projectiles, and the masses of enemies drop plenty of stars. An accessory unlocked pre-boss lasting all the way until you get the celestial emblem sounds pretty solidly S tier to me.

I just ranked that, and S is too high for an accessory that only benefits one class, so I'm putting it at A.

DarkPitEX

Skeletron
  • Jan 2, 2021
  • #42

I suppose it does only benefit mages, so that's understandable. I would say A+ considering it can literally take you pre boss to plantera, and possibly even to moonlord, but you don't seem to be doing + or -.

Dreadnautilus5000🌳

Plantera
  • Jan 2, 2021
  • #43

DarkPitEX said:

I suppose it does only benefit mages, so that's understandable. I would say A+ considering it can literally take you pre boss to plantera, and possibly even to moonlord, but you don't seem to be doing + or -.

Should I? The problem with that is that I'd have to re-evaluate almost everything.

DarkPitEX

Skeletron
  • Jan 2, 2021
  • #44

It's your choice. I'm not here to tell you what to do, just to provide helpful feedback. It'd be a lot of work, but it'd make the tier list more accurate. In the end, it's your decision.

Dreadnautilus5000🌳

Plantera
  • Jan 2, 2021
  • #45

666 views...

qwerty3.14

Terrarian
  • Jan 2, 2021
  • #46

Dreadnautilus5000 said:

But the problem with the Shark Tooth Necklace is that it benefits rangers the most, because they have generally have high attack speed and low base damage compared to other classes. Summoner is also somewhere in that zone, but not as much as ranger. Melee has low attack speed and high base damage, which doesn't really affect dealing with random enemies, but isn't very good for bosses, since they have high health and usually should be avoided, not attacked in the way melee attacks. The Bone Glove saves melee partially from that range problem. Mage is in the middle, so it depends more on the differences between individual magic weapons.

Ok so an accesory that massivley boosts 2 classes, and decently boosts the other 2 gets an A, while the feral claws, an accesory that massively boosts 1 class and moderatly boosts another, and doesn't have any effect on the remaining 2 classes, gets an S... makes perfect sense.

DarkPitEX

Skeletron
  • Jan 3, 2021
  • #47

By Dreadnautilus5000's own logic, if it only benefits one class, it can't be S rank. The feral claws benefits melee massively and Summoner a bit. Shark Tooth Necklace benefits EVERY class, even if it favors certain classes. Even if feral claws benefits summoner more than STN benefits, say, melee, one cannot argue with the fact that 4 > 2.

Dreadnautilus5000 said:

S rank: Incredibly useful for its tier or quite useful for a long time.

STN increases your damage output by a large amount when you get it, stays relevant for the entirety of prehardmode despite falling off near the end a little, and even retains viability in hardmode thanks to weapons like the Blade Staff. It even has the Stinger Necklace tinker for extra relevancy. It falls off later in the game due to it's armor penetration being a fixed number, but this is a Prehardmode tier list. If an accessory stays relevant for the entirety of Prehardmode, even if it starts to lose out on viability around the Wall of Flesh fight, that sounds like S tier.
Feral Claws is very useful for Melee, a bit helpful for summoner, and that's pretty much it. It can't have S due to only helping 1.5 classes at best. Solid A tier - Fantastic, but relevant to only a bit more than 1/3 of playthroughs unless you play melee or summoner every time you play terraria.

qwerty3.14

Terrarian
  • Jan 3, 2021
  • #48

DarkPitEX said:

Feral Claws is very useful for Melee, a bit helpful for summoner

You got it backwards, feral claws are better for summoning than for melee. All whips gain auto swing with the feral claws, and the melee speed stacks multiplicatively with obsidian armor's whip speed bonus, meanwhile the best melee weapons in pre hardmode are flails and yoyos which don't really get much out of melee speed or auto re use.

Dreadnautilus5000🌳

Plantera
  • Jan 3, 2021
  • #49

I'm not really sure what rank to put the Shark Tooth Necklace at because of the current argument about it's usefulness, so I'll create a poll about it.

whoneedsnamestbh

Retinazer
  • Jan 3, 2021
  • #50

qwerty3.14 said:

You got it backwards, feral claws are better for summoning than for melee. All whips gain auto swing with the feral claws, and the melee speed stacks multiplicatively with obsidian armor's whip speed bonus, meanwhile the best melee weapons in pre hardmode are flails and yoyos which don't really get much out of melee speed or auto re use.

It’s not as essential for melee in prehardmode as for summoner, but it’s worth noting that it does make boomerangs go from hot trash to very respectable and it does make yoyo damage more consistent since you don’t need to worry about rethrowing them constantly.

whoneedsnamestbh

Retinazer
  • Jan 3, 2021
  • #52

DarkPitEX said:

In what way are boomerangs 'hot trash' without feral claws?

Okay, hot trash was an overstatement, but the lack of autoswing makes them very difficult to use. It’s difficult to time your throws as the boomerang returns, and it feels awkward to time right and you end up with about 75% as much DPS at medium range as you would with autoswing, and even less at close range or with faster boomerangs. Same reason autoswing makes whips so much more tolerable.

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J Bame

Terrarian
  • Jan 3, 2021
  • #53

Anklet of the Wind down to D tier, 10% movement speed is useless considering you'll have Hermes boots by the time you get it. Its only purpose is to be a material for Lightning Boots

Band of Starpower down to D tier as well, it is literally the equivalent of an accessory reforged to Arcane and that's not at a good modifier. The Aglet and the Shackle are similarly useless on their own but they can at least carry some decent reforges during the first hour of the game; the Band of Starpower comes shortly before the Tinkerer so that's not a valid justification for it, and it's the worst thing you can get from a Shadow Orb barring the light pet.

Ice Skates are an F tier item. They only work on one specific block and they don't even offer a significant mobility boost like Duneriders do. Frostspark is a visual upgrade

Hand Warmers down to F tier. Chilled is on average an annoying inconvenience and this is extremely hard to obtain so realistically you won't even have it in Pre-EoC where it would be somewhat useful

Obsidian Rose is an easy F tier as well. It's by far the worst anti lava item because it doesn't even protect from its On Fire and i'm pretty sure that you can get a full inventory of Obsidian Skin potions faster than you can get this thing

Obsidian Skull down to C tier at most. Mining Meteors is its only real use and that isn't so important.

Architect Gizmo pack and Angler's Tackle Bag are easy S tier items, they are the best items for what they do

Jellyfish Necklace down to F tier. It's just a permanent glowstick at the end of the day

Diving Helmet and all its upgrades down to F tier, no contest. The only time the extended breath is useful it's in the damn grind required to get it and then you'll never need that effect again

Nazar down to D tier, same reason as above

Water Walking Boots, Obsidian Water Walking and Lava Waders down to D tier, there are two very common potions one hundred times easier to get than these items and they do their job better, and those potions aren't exactly among the best in the game

Seeing the Obsidian Horseshoe above F tier confuses me

Frog Gear, Flower Boots, Flamewaker boots, Molten Skull Rose and their derivates should not be ranked in this list... they are basically glorified vanity items that aren't meant to be good

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The Storm

Golem
  • Jan 3, 2021
  • #54

J Bame said:

Ice Skates are an F tier item. They only work on one specific block and they don't even offer a significant mobility boost like Duneriders do. Frostspark is a visual upgrade

I would say these have a small niche which might be enough for D tier, not having to worry about falling through ice early game when you have no other movement accessories or items can be somewhat useful, but it does quickly lose its use once you get other movement gear. And they are not at all difficult to get

All the others I agree with, especially the diving gear which I have never gotten on any playthrough, and takes way too long to get.

J Bame said:

Frog Gear, Flower Boots, Flamewaker boots, Molten Skull Rose and their derivates should not be ranked in this list... they are basically glorified vanity items that aren't meant to be good

Even though I agree with your statement, at the end of the day they are still classified as accessories and excluding them from a list of all pre-hardmode accessories because of an opinion is kinda silly.
In the case of flame wakers I agree as they literally are vanity, along with the hellfire treads as they are just lava warders with a vanity effect

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MagicasquirrelTMT

Official Terrarian
  • Jan 3, 2021
  • #55

DarkPitEX said:

An accessory unlocked pre-boss lasting all the way until you get the celestial emblem sounds pretty solidly S tier to me.

Technically, it could even be used up until/past the moon lord. Magic/celestial cuffs have pretty great synergy with spectre armor, which keeps them usable past plantera. Choosing between 15% damage or more utility is pretty much up to the player's preference/play style (altough the emblem will certainly be better for the ML fight itself, you don't want to get hit durning it). I am not really sure about master mode, since I haven't played it yet, but they work really well in normal and expert mode. So, an accessory that could be used from pretty much the begining of the game, before fighting a single boss, all the way until and past the endgame (since they work nice with nebula armor as well) - seems like an obvious S tier.

(Edit: I took too long writing this, so I didn't see the messages talking about it further. Sorry for wasting your time on reading this)

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qwerty3.14

Terrarian
  • Jan 7, 2021
  • #56

Sweetheart necklace F->D, the panic buff actually allows you to run faster than hermes boots movement and after a recent buff it last a pretty long time. I bet someone could find some use for it with the right setup. Also I find it strange that you say the honeycombe effect is almost useless when the honeycomb itself is still sitting at B tier.

Obsidian shield S->A, I use it ocasionally for WoF, then it sits in a chest for all of hardmode. Knockback immunity just isn't that useful most of the time when you can dash to immediatly regain your velocity.

Tallin

Golem
  • Jan 7, 2021
  • #57

Dreadnautilus5000 said:

View attachment 303060 Flower Boots
Flowers grow on grass you walk on
Rank: D

After its nerf, it is basically useless. The only purpose it serves now is for farming Jungle Grass Seeds for a life fruit farm.

It IS useless.
In 19 of my 20 playthroughs that i can remember i always get a lot of cholophyte NO MATTER what class im playing (mage for spectre bars ranger for shroomite/bullets melee for turtle armor and i havent done a summoner yet) and while i am getting that chlorophyte i always get all of the 20 lifefruit that i need. Flower Boots are completely usless and should be f tier. even for console and modded players right now they are too hard to get to get the bait. (only ever found them once). again they should either be f tier or removed from this list. Also dont get me started on the fairy boots. They are the most usless item in the entire game. just why. Not only does it make you need to get the spectre boots again, they make it so that every grass block you walk on give no bait what so ever. It is stupid

qwerty3.14

Terrarian
  • Jan 7, 2021
  • #58

M1T0S1S said:

It IS useless.
In 19 of my 20 playthroughs that i can remember i always get a lot of cholophyte NO MATTER what class im playing (mage for spectre bars ranger for shroomite/bullets melee for turtle armor and i havent done a summoner yet) and while i am getting that chlorophyte i always get all of the 20 lifefruit that i need. Flower Boots are completely usless and should be f tier. even for console and modded players right now they are too hard to get to get the bait. (only ever found them once). again they should either be f tier or removed from this list. Also dont get me started on the fairy boots. They are the most usless item in the entire game. just why. Not only does it make you need to get the spectre boots again, they make it so that every grass block you walk on give no bait what so ever. It is stupid

They're still useful if you want jungle grass seeds. I used them so that I could make the super hero vanity set in one of my playthroughs.

Tallin

Golem
  • Jan 7, 2021
  • #59

qwerty3.14 said:

They're still useful if you want jungle grass seeds. I used them so that I could make the super hero vanity set in one of my playthroughs.

If you want that vanity you can get it, but dont try to go get the flower boots for that, they dont spawn enough

Soloraven13

Retinazer
  • Jan 7, 2021
  • #60

I would say put mana flower is s tier now hear me out in the heat of the monent i always forget my mana potions and i die cuz im on mobile and i have to stop moveing and attacking just to click a button so i would say at least for mobile mages mana flower is 100% S tier and for other platforms at least a B tier

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